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And those were -actual- DLCs, not "Flavor packs".įlavor packs, in this regard, are even more specifics: certain region(s)/culture(s) only.Īnd with all cultures and regions I'm pretty sure they're gonna pump those flavor packs out like crazy.Īnd subscription? Never, that's a good way to get the dev becoming lazy and greedy like we've seen with many other games and many can argue than PDX' economic model (mainly thinking CK3 and Stellaris here) isn't really. playstyles that doesn't interest them/they don't like. Look at CK2 with Republics, or Nomads: some players barely ever actually use those DLCs if they have them because.
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And flavor packs should remain flavor and not add brand new mechanics to lure people into buying something they otherwise wouldn't even have considered (Like Nemesis for Stellaris which was very obscene in this regard), or those mechanics should be free features (not a criticism just a point I drop I guess) "ala CK2" I guess. I personally wouldn't have bought the Iberian one Northern Lords yes, but I'd preferred to have bought it on the side and the season pass remaining for actual DLCs.įlavor packs shouldn't be included in a season pass as not everyone will use them, Hell some might never actually use them because, let say, they hate playing northern pagans. The "Flavor Season Pass" should have been advertised like this. Two flavor packs and a bareboned DLC coming in with a giant delay. (IF another season pass emerges I seriously doubt it will sell as good because now people will expect it to basically be for flavor packs)įlavor packs should remain Flavor Packs and be absolutely optional. I'll admit Northern Lords was nice for me because I love playing Northmen, so super biased there, but flavor packs target certain players: not all will be interested in the Northmen or Iberia, like me who don't particularly enjoy the Iberia region so I'd have loved another "actual" DLC with Royal Courts (which let's be honest, is an underwhelming DLC to say the least).Īt the beginning of it all I already was disappointed when seeing flavor packs were included in it, knowing at this moment season pass(es?) would be basically for one DLC and just flavor packs. One of them even brought me back Excalibur! I mean, it might not be the Excalibur, but anyone who says otherwise is going into the dungeon.It's nice to save money but I don't want another season pass to basically be wasted on flavor packs. As they evaded bandits, hunted wild beasts, and discovered legendary relics, I looked forward to every thrilling dispatch from my adventurers. Inspired characters now show up at court to ask for funding to go on thrilling adventures to far-flung corners of the world, and these kick off some of my favorite event chains in all of CK3. Now I can!Īnd if I'm not feeling like going on some grand outing to found new kingdoms and give rise to new cultures, I can pay someone else to do it for me. It always felt disappointing before when I would lead my viking armies to conquer part of India, but I couldn't combine aspects of both the conquerors and the conquered, as often happened in actual history. If you're not the culture head you can choose to diverge from your parent culture, and if you have more than one prominent culture in your realm you can create a hybrid culture of the two. As the head of an existing culture you can swap out or add pillars, from adopting Roman-style standing armies to becoming horse nomads who completely ignore attrition on the windswept steppes. Now, we can do the same thing with our entire culture as well. CK3 launched with an excellent custom religion system that allowed you to create your own heresy, selecting everything from the bonuses it gives practitioners to its teachings on, for example, homosexuality or witchcraft. Royal Court introduces new and rewarding ways to leave your mark on the map, too. A new king of historical strategy has been crowned.
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In fact, if I had to pick only one game to play for the rest of my life, the decision wouldn’t be that difficult.
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All of the engrossingly flawed characters and stories of love, war, triumph, and loss that have already dynamically emerged from my playthroughs feel like just the beginning of something legendary. I have thousands of hours in the previous game, and I expect to spend at least that many in this third installment.
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Crusader Kings 3 is a superb strategy game, a great RPG, and a master class in how to take the best parts of existing systems and make them deeper and better.
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